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Toon Hand Finished

  • Jan. 6th, 2008 at 9:15 PM

Today was a relatively good day. I had a decent amount of energy so I put it to good use. I managed to do some household chores(dishes and laundry). I watched a bit of football(both kinds) and did some creative stuff as well. I am working on a digital character that I will reveal soon but the character's hand I worked on today.

    Getting the topology right on a poly hand is definitely difficult but in the latest 3D world magazine they showed a good approach. The hand was done in Maya and they included the source files. I have a PLE version of Maya so I used it  as a resource while I broke the mesh down.

    I recreated the hand using my all-time favorite modeler, Modo(screenshot below). Its not perfect but its one of the best hands that have modeled in a while.

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